Ok, so second chance. After last week's fiasco on my behalf I didn't want to risk a playtest tonight, but we did a quick check to see if I managed to fix the spawn issues, and I did.
Coming weekend we'll re-try the comeback playtest

. Good news is I have time to fix the most urgent issue: the new weapon balance. A quick background so you know what I'm talking about:
We've had pretty ok hit registration for a while, but people died a bit too randomly due to high damage overall. The last few playtests we scaled down damage globally with a decent factor, and battles became longer, which we tried to achieve, but now it's a sprayfest once more. So I think I'm close at finding the proper balance: I need to augment the accuracy of assault and smg seriously. So yeah, I'm finally gonna seriously tone down the recoil & spread and make our main weapons a lot more accurate. That way we should get more long-range fights where the better aim gets rewarded. So I'll try to get that in as much as possible by next week, and we'll be able to test that, + everything I did for last week's test

Please show up if you can!