Archive
- 2010
- Feb16Alec Moody and more“I contacted Alec Moody a couple of months ago after seeing his excavator model on ...”
- Jan31Changelist for playtest 2010-01-31“- Automatics are more accurate & weapons are more powerful globally: * increased accuracy of smg's ...”15Changelist for playtest 2010-01-17“*Russia updates* - Added a displacement dirt layer on the bottom of the sub dock and ...”Mapping updates for this Sunday's playtest“We're resuming playtesting again this Sunday with some mayor changes in game play and also ...”
- 2009
- Dec03Styx work in progress video“This video shows the new spawn area with the lobby a bit more in detail. ...”
- Nov29The plot thickens“Insomnia, sleeping during the day or whenever I can, working at night, this is what ...”25Off Limits alpha trailer“I just found out this wasn't on the new site yet! blasphemy! This was recorded ...”13The return of the vehicles“After evaluating the levels we had I saw that my own level Styx would be ...”01Changelist for playtest 2009-11-01“- Added idle sound for all spawnpoints - Added plateau on nose submarine so you can ...”
- Oct30Russia completed! (I kid you not)“Some people might not believe it when I say this, but this time I really ...”23Changelist for playtest 2009-10-25“*Russia updates* - Some sounds didn't work on the server (they did local), this should now ...”Juggernaut vision guide“I spent a few hours today adding a Guide section to the site. Kicking it ...”22The Juggernaut Vision“ X-ray vision Regular players are displayed as skeletons, this X-ray vision allows you to see all ...”21Website updates“ Forum update: I did a forum cleanup tonight in which I moved the previously private "playtesting" ...”18Changelist for playtest 2009-10-18“*Code updates* * juggernaut should now always see the enemy juggernaut on his compass * made an ...”17Final minimap image for Russia“Behold! The Russian base where all the action is happening: *edit* Per request, here are wallpapers for ...”16Last odds and ends“Been a busy couple of weeks of late, but mainly I worked on Russia getting ...”12Off Limits: The making of“A conversation on MSN lead me to this recording, thought I'd make it into a ...”11Changelist for playtest 2009-10-11“*Russia updates* - Fixed floating smokestack visible in 3Dskybox above generatorroom - Cleaned up all ol_russia BSP ...”04Changelist for playtest 2009-10-04“*Russia updates* - Fixed two trolley models in spidertank room being rotated too much thus interfering ...”
- Sep26Changelist for playtest 2009-09-27“- Removed specular maps from hands - Fixed shell exit and muzzle flash positions on mp5k - ...”21Endless Iteration“There's an interesting article on Blizzard development strategy on gamasutra. They use a process of ...”Mediarelease 2009-09-20“It's been a while since we released anything public, which doesn't mean we haven't been ...”20Gameplay changes“* implemented lastest new final jn vision again -> fixed juggernaut icon color being off in ...”Weapon view model changelist“- Updated mp5k view model texture (removed shadows of scope) - Updated mp5k sprint loop animation, ...”18View model lighting“Since Keats started balancing the weapons I thought I'd look into an issue we had ...”13Weapon balancing“Well, someone has to break wesley's map pimpage spree, might as well be me. We ...”Weapon balance changelist“- implemented damage over distance: weapons lose some of their effectiveness (damage) over distance. This ...”07Central spawn area progress“Update 01 Original post Started blocking out the central area into a bit more detail, adding a ...”03Continuous ship unloader“Finished texturing last night, and did some final tweaks to it just now. I can ...”
- Aug26Texturing progress“Update 04 Quicker then expected I finished texturing it, tomorrow assembly! Update 03 Almost done with the texturing ...”Comments and registration live (again)!“A while back I removed the ability to post comments all together because of the ...”20Walkway bridge section“Update 03 It's now ingame with working collisions, all that's left for these sections is to ...”09Videos back up!“Apparently as I found out today some of our videos shown on the site weren't ...”05Day two!“Let's see how long this map will take to finalize (hopefully not as long as ...”03Breaking up the biggest“Today, after countless months of work on Russia I started sketching out the new and ...”02Code changelist“- added juggernaut opt-in mechanism to the teammenu - fixed bug with minimap where rectangular minimaps ...”
- Jul27Fighting the void“A lot of minimaps are just cutouts from the playable area and don't really show ...”26Russia changelist“- Fixed overscaled and misalignments of material on fuseboxes in generator room - Updated location names ...”25Minimap base view“This is the final base layout. For this I removed most of the roof props ...”20ol_russia nearing completion“As our first fully tested level is nearing completion I made the following images for ...”19Russia changelist“- Fixed misaligned materials in a number of areas - Fixed chopper hanger railing having a ...”17Russia changelist“- Fixed window casting light decal "WOR_RUS1_General_Windows_yellow2_light.vmt", removed DX6, but fixed in alpha channels (the ...”07Russia changelist“- Fixed black step near generator room - Fixed gas canisters clipping in to ground in ...”05Russia changelist“- Fixed god rays (set to DX6) - Fixed player getting stuck in Spidertank room (Squeebo) - ...”
- Apr26Downfall playtests“I've quickly added the Off Limits entities in ol_downfall so we can playtest this level ...”20Biggest playtest yet!“After months of searching for playtesters it would seem we finally have a big base ...”10Blast from the past“Since this new website is much easier to post updates on I'll be posting some ...”
- Mar30Quick update on what’s going on“The first thing you might notice is we have a new site, we hope you ...”10Very close call“1 Health left, a close getaway, live to die another day! (in this case 30 ...”01Code changelist“- slightly decreased juggernaut sprint speed - slightly increased juggernaut minigun spinup/spindown time to penalize a ...”
- Feb28Weapon world models done“Spent the last week finishing the remaining weapon world models, this now completes the whole ...”22Juggernaut action video“This is a video of some random Juggernaut action during tonight's playtest. It's shaping up ...”15Code changelist“- increased character hit box size - fixed locational damage modifiers being applied in two different ...”
- Jan25Code changelist“- Fixed quite a few bugs, but the most noteworthy, I should have fixed the ...”18Been a while...“A lot has happened with Off Limits since our last public media release dated September ...”Code changelist“- Fixed broken win condition - round ends when entire enemy team is dead & ...”17Leads“ Wesley Tack www.wesleytack.com Level Art / Design Modeling / Texturing Game Design Maarten De Meyer www.maartendemeyer.com Coding Game Design Shaders ”16Lead Contributors“ Forrest Dowling Level Design Pete Connolly Texture Artist Ryan Bargiel Texture Artist Modeling / Texturing Davy Sabbe www.davysabbe.com Animations Eneas Van Der Straeten Animations Tim Appleby badpolygon.com Character Artist Sam ...”15Contributors“Steven Eyermans Mark Verkerk Simon Amery Ken Byrnes Bart Snyckers Carter Schieffer Trent Robertson Philip Klevestav Henning R. Horstmann Michael Voeller Jonathan Smårs Tomislav Spajic Numb ...”14Playtesters“Danny Tack Brammes Anonygoose Mutant1988 Snipergen Squeebo Caveman Homer”13Special Thanks“ RapidXen for quality VPS hosting: www.rapidxen.net Alex Maclean Invisible Danger Clan for hosting our Development Server: ...”04Code changelist“- improved randomness of juggernaut selection - a new juggernaut is now assigned when the current ...”
- 2008
- Dec28Code changelist“- implemented new teammenu design - implemented new scoreboard design - players can now see capture status ...”14Code changelist“- Juggernauts can be hurt by car collisions again. - Juggernaut can sprint again - Team doesn't ...”
- Nov16Code changelist“- used exact same set of animations for all player models - even if they're ...”11Code changelist“- Juggernaut now has 200 HP per "stage" in stead of 100 HP - Juggernaut self-regeneration ...”
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