Changelist for playtest 2010-01-31
- Automatics are more accurate & weapons are more powerful globally:
* increased accuracy of smg’s and assault rifles in various ways
* punch angle decay is no longer disabled while shooting ( meaning cursor always pulls back to its initial position, even while shooting )
* increased global damage modifier from 0.7 to 0.82 ( meaning a global damage increase – was becoming too much of a sprayfest )
* decreased headshot damage modifier from 1.5 to 1.35
* increased limb damage modifier from 0.7 to 0.85 ( shooting in limbs gives a bit more damage/less damage reduction )
- Snipers are more powerful & consistent between the teams:
* Increased sniper damage with 30%
* Set sniper parameters equal ( zoom2 was significantly different between the two teams )
- Shotguns are more powerful, consistent, and versatile:
* decreased damage per pellet to 9, doubled the number of pellets to a more realistic 15
* set both team’s shotgun parameters equal
* implemented AlecMoody’s two-spread system which makes them interesting to use long-range as well as close-range ( two different spread cones )
- increased grenade damage and range
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