Changelist for playtest 2009-11-01

- Added idle sound for all spawnpoints
- Added plateau on nose submarine so you can jump across to the other side (quick test)
- Added more flags in some areas and not just the chopper hangar
- Replaced wall lights with a better prop that had a “light_on” material
- Replaced red light props with lightmodel that had the color red to match
- Updated lighting to fix the dark weapons in some areas
- Made regeneration sound slower
- Updated spawn capture to start instantly
- Fixed spawnpoint idle not working in level, re-compiled it
- Fixed “GPU>=2?$phong” error in console on omnicol/target/mp5k weapons
- probably fixed the ragdoll valve vphysics crashbug via a workaround: players stay in ragdoll deathcam for a minimum of 3 seconds now before they can respawn.
- armor shouldn’t show 99 anymore when you have 100
- Stamina is back. New stamina behavior:
* Player’s can’t start sprinting when their stamina is below 30% ( exhaustion ).
* Sprint only works when going forward or forward + sideways, not for pure strafing or running backwards.
* Stamina is coupled to sprinting AND the juggernaut’s minigun at the same time
* Stamina bar uses colors now, yay

Sunday, November 1st, 2009 Tack Wesley

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