Fighting the void

A lot of minimaps are just cutouts from the playable area and don’t really show the location of the level your playing in. For Off Limits I wanted to make it more immersive, even though you never play outside the boundaries of a level it doesn’t mean there shouldn’t be a hint of something more behind this door that obviously seals of the level. For Russia, as it’s meant to be a Russian base I painted an exterior of a military base on a rock cliff, with a whole military setting around it, trying to make sense of it all. It’s a couple of hours extra work, but I feel it adds to the experience and is worth the extra effort.

The full image:

In game shots:

This is a first draft, it could change somewhat, depending on future playtests and feedback, but you get the gist of it.

Monday, July 27th, 2009 Tack Wesley

1 Comment to Fighting the void

[...] areas with some additional playrandom sounds here and there. Since I made a minimap that shows an airfield I wanted to build on top of that and have the idea of some helicopters coming and going to the base [...]

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