The Juggernaut Vision

      X-ray vision
  • Regular players are displayed as skeletons, this X-ray vision allows you to see all players at a nearby distance through walls
  • On the left you see how the Vanguard regular players are displayed and on the right the Rogues
  • Friendly fire is on for the Juggernaut, so be careful when shooting in chaotic situations
      Crosshair information
  • The 1st image shows the crosshair idle, you can see by it’s color which team you are on. This top is the Vanguard crosshair and the bottom Rogues
  • The 2nd image shows the hit indicator for when you are hitting an enemy or team mate (friendly fire for the Juggernaut is enabled, so be careful)
  • The 3rd image shows your team mates status when you go over them. The information given is their nickname and health status. Since a Juggernaut can heal team mates from a small distance it’s good to know who in your team needs some additional health. Assisting your team mates can play a crucial part in capturing a spawn point
      Spawn point status bar
  • 1. This is an uncaptured spawn point
  • 2. This shows the progress a team is making while capturing a spawn point
  • 3. This is a captured spawn point
  • 4. This is a spawn point where both teams are currently in and fighting for. So as a Juggernaut it would be wise to get to that point and assist your team mates
  • Top row is Vanguard, bottom Rogues
  • The image above shows an example of a spawn point status bar as it could occur during a match:
    The Vanguard Juggernaut would have a maximum of 400 health and the Vanguard team are in progress of capturing the 3rd spawn point, while the Rogue team are still in progress of capturing their 2nd spawn point which means the Rogue Juggernaut still has the default health of maximum 200. This gives the Vanguard team some advantage at this point (but things can change quickly)
  • Same as the regular player spawn point status bar, the color starting from the left is the team you are currently playing for, in this example that would be the Vanguard team
      Radar grids
  • This is the upper radar grid, this only shows the location of the enemy Juggernaut
  • In this example the enemy Juggernaut color is blue, which means you are playing as the Rogue Juggernaut
  • This icon can only be seen in areas your team has captured, for instance: if your team captured 4 out of 5 spawn points in the level, you will be able to see the enemy Juggernaut on your radar for 80% of the level. If the enemy Juggernaut is hiding in the spawn point area your team is not controlling, you will not be able to see him on your radar.
  • This is the lower radar grid, this only shows the location of your team mates
  • In this example your team mates icon colors are red, which means you are playing as the Rogue Juggernaut
  • The lower radar grid only shows team mates in front of you in the level, team mates behind you are not shown. In other words, it shows team mates in the direction you are pointing at
      Low health notification
  • This alerts you when your health goes below 100
  • This will also trigger an alarm sound, making you even more aware that you are in grave danger
  • The lower the health goes, the clearer the indicator appears
  • If you manage to survive and are able to regenerate above 100 health, this warning indicator will disappear
      Minigun stamina
  • This bar is linked to the minigun shooting, when the bar is empty it means the minigun has overheated and you will have to wait for it to cool down in order to be able and fire again
      Health
  • This shows the amount of health you have, the icon is the same as the regular player HUD
  • The difference here is that for a Juggernaut the health regenerates when you received a beating and were able to survive
  • The amount of health a Juggernaut has is dependent on how successful the team is. By default the Juggernaut starts with 200 health (this is for the base spawn point), when a team captured a 2nd spawn point the Juggernaut health increases by 200 (given him now a total of 400). This is the same for every spawn point a team captures. So, if you have good team play you will get more spawn points giving you a stronger Juggernaut and more control over the outcome of the match
      Armor
  • This shows the amount of armor you have, the icon is the same as the regular player HUD
  • As apposed to health, armor does not regenerate
      Timer
  • This shows the amount of time you have left to win the match
  • Default matches are set to 15 minutes
  • If a match ends without a team capturing all spawn points, then the highest scoring team will win
Thursday, October 22nd, 2009 Tack Wesley 1 Comment