Changelist for playtest 2009-10-11
*Russia updates*
- Fixed floating smokestack visible in 3Dskybox above generatorroom
- Cleaned up all ol_russia BSP materials where specular was used on surfaces that didn’t need it, as part of the cubemap cleanup
- Cleaned up all ol_russia model materials where specular was used on surfaces that didn’t need it, as part of the cubemap cleanup
- Cleaned up cubemaps all over the level, now only used in areas that need it
- Cleaned up all hint_brushes to help performance
- Cleaned up areaportals to help performance
- Removed BSP above upper levels spidertankroom, was blocking lighting too much
- Removed some detail BSP to reduce t-junctions all around the level
- Removed player clips above upper catwalks spidertank room
- Removed heli passing sound from soundscapes as there are now real choppers flying over when you hear it!
- Replaced all double doors with custom door textures (made them for undersiege), this will reduce the t-junctions
- Fixed alignment walltexture in office corridor
- Fixed nodraw materials on middile silo railings
- Raised overhead cranes in spidertank room to help lighting on upper catwalks
- Raised supports above upper catwalks spidertank room
- Added some more chopper flybys, and also made them pass multiple times during a match
- Added new connection from chopper corridor to the generator room pit
- Added exit pits in generator rooms behind spawn instead of the stairs that came out of the pit itself (those are gone now)
- Added 2 extra generators (now 4 in total) in the generator room
- Added extra connection from medlabs to pit generator room
- Added railings for the 2 exits behind the generator room spawn coming out of the pits
- Added staircase and railings for the new stairs in the corridor from chopper to generator
- Updated corridor offices, also going from offices to the storage room
- Updated corridor from laundry into the spidertank room
- Updated corridor from laundry to storage
- Updated pit railings, now without the stairs included
- Converted all stairs and func_detail to func_brushes to reduce the amount of cuts all over the level
Changelist for playtest 2009-10-04
*Russia updates*
- Fixed two trolley models in spidertank room being rotated too much thus interfering with player collision
- Fixed alignment floortexture in spidertank pits
- Fixed alignment rooftexture in submarinedock
- Fixed alignment slope texture in one of the spidertank pits
- Fixed “WOR_RUS1_Plaster_01.vmt” not tiling correctly
- Fixed spidertank pits wall texture not scaled properly
- Fixed wrong material on right side exit from submarine dock
- Changed material on stairs control room tanklifts
- Changed location and spawn names since some of the previous ones weren’t liked so much
- Changed material on overhead crane from dirty to clean in the chopper hangar, to match the more clean look of the area
- Changed fire sounds with more matching sounds in tanklifts
- Changed glass roof center in generator room to be transparent (added a small 3Dskybox)
- Moved mid JN spawns outside the pits and closer to the actual center of the level, spawning as a JN in the furtest pit having to push forward took too long
- Removed broken window decals on glass roof in the generator room
- Removed extra BSP that wa sused for the empty torpedo section in submarine dock (was used in a few playtests to try out a third entrance), this gave me more T-junctions (which the level is at the limit of), by removing this the map compiled again!
- Removed a lot of cubemaps all over the level since weapons no longer depend on them (still have to finish this, some props and walls might look weird at the moment)
- Added ol_russia vgui menu icon for the steam server list
- Added steam to missile and also a steam sound
- Added steam beneath both spider tanks and also a steam sound
- Added soundscapes for the entire level, making it more immersive
- Added extra sounds in some areas for a more immersive feel
- Added extra content to help the immersive feel and sound in areas
Changelist for playtest 2009-09-27
- Removed specular maps from hands
- Fixed shell exit and muzzle flash positions on mp5k
- Fixed shell exit and muzzle flash positions on target
- Fixed shell exit and muzzle flash positions on omnicol
- Fixed target reload glitch (was a bitch to solve, since I had to learn animation and more for it)
- Fixed target sliderelease not working correctly on reload_empty
- Fixed target sliderelease being wrong in all non _empty animations
- Fixed glitch in omnicol smash
- Fixed hand position during omnicol smash (was floating)
- Added phong lighting to omnicol instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
- Added phong lighting to target instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
- Added phong lighting to mp5k instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
*Russia changes*
- Fixed spidertank roofsupports having a nodraw texture
- Raised fusebox in armory by 8 units so you can jump on it again (like before the Orange Box port)
- Updated chopper hangar attic so there is a bit more room to run around (removed shelves)
- Made chopper hangar attic accessable with one doorway instead of two
- Removed access to overhead crane in chopper hanger
- Replaced BSP overhead cranes in chopper hangar with models (adding a bit more detail to them)
- Opened up the center corridor leading into the railroad tunnel again, this hopefully will open up armory/missile silo and the tunnel a bit more to the mid spidertank room
Gameplay changes
* implemented lastest new final jn vision again
-> fixed juggernaut icon color being off in jn vision compass
-> added coloured fonts
-> added new spawn indicators
-> added low health warning
-> snapped compass to screen edges ( use cl_snapped_compass 0 to disable this, debug command only, we will make a decision )
-> moved gamemessage window lower to not interfere with jn vision
* balance tweaks:
-> applied global damage modifier of 0.85
-> decreased headshot modifier from 1.5 to 1.4
-> decreased headshot modifier for JN from 1.3 to 1.2
-> increased grenade damage radius from 400 to 415
-> increased grenade max damage from 58hp to 75hp
-> increased shield grenade deployment time from 12 to 14 seconds
-> improved armor efficiency by 10%
Weapon view model changelist
- Updated mp5k view model texture (removed shadows of scope)
- Updated mp5k sprint loop animation, less jerky now
- Updated mp5k HUD weapon info image, now without the scope
- Updated Omnicol materials and specular maps
- Removed $selfillum from Omnicol and fixed $illumposition
- Removed $selfillum from Target and fixed $illumposition
- Removed $selfillum from mp5k and fixed $illumposition
- Added idle animations for target
- Added specular to player gloves